From what I could gather from your car, it seems there are a lot of "green lines" coming from the top of your car as if there is low pressure above it the opposite of what it is trying to achieve. If I understood the overlay correctly, it seems the red diamonds are surfaces affected by the resistance and the green lines are pockets of low air pressure behind those surfaces. Then, I looked it over with the Air Resistance Debug overlay on (an option in the settings) because why not the car relies on air resistance for performance. Likewise, when I made the front half out of tungsten and the rear half out of foam, it drove much better yet still turning to one side a bit. I played with the weight distribution, engine placement, and aerodynamics of the body and have concluded that when the car is heavier in the back than the front, it suffers worse from this effect. However, even after I switched out the engine to a much slower one, the car still seems to be turning after a certain speed. The gear ratio I believe is a bit to high for the wheels to act appropriately in this game so maybe you should tone them down a bit. The bottom of the car is made of a lighter material (carbon fiber) than the top (aluminium) which should be reversed all cars should be bottom heavy to maintain stability. I checked the car with parts removed from the wheel wells. I checked the car's behavior with and without the downforce and brake fins. I checked for overlapping bricks and bricks that would interfere with wheel function and there are none that do. I checked the tire air pressures and they are semetrical. I checked the material semetry which is even and does not contribute to the problem. I checked the semetry of the car, every part has a corrosponding part on either side. It might just be a problem with how tyres work in Brick Rigs currently, but I am not sure.Īlright so after looking at it for a while, I think I have a hypothesis. I have tried your vehicle, but it indeed sharply turns to the left now. Sometimes it happens that a moving part (such as a door) glitches out because of two bricks colliding. The bricks overlapping are part of a non-static actuator. The bricks overlapping are not actually connected to the vehicle, making them glitch out (which is a problem that can easily be fixed by simply connecting the bricks) In my experience, overlapping bricks are only problematic when: I've created quite a lot of cars that have bricks that overlap and never had problems with it. Overlapping bricks is not necessarily the problem. i was informed by a guide that this is caused by creating a car with overlapping bricks. it seems the physics of the car is unstable. notice that when you select a brick in the editor, it shakes slightly. you have a physics-related problem, i believe. Originally posted by Set:i found the problem.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |